Tuesday, 2 April 2019

show reel


I did two match reports for games I attended, the first of which being Sunderland v Blackpool, displayed below.


The second game being Borussia Dortmund v TSG Hoffenheim, a game I attended in Germany back in February.







The next piece to add is my in game commentary. I did this whilst watching college football teams, and would comment on anything specific that happened. For example, a goal or a missed opportunity.
























Wednesday, 20 March 2019

single camera techniques

Single camera is a method used by filmmakers in genres such as comedy and drama. The single camera technique means that purely one camera is used in production, catching every shot and angle. If there is a scene that cuts from actor A to actor B back and forth, the director will point the camera towards actor A and run through the scene in this angle, before changing and doing the same with actor B. This technique can be seen in various sitcoms, however the best example can be seen in Peep Show. In this sitcom, the camera is continuously changing perspective from actor A to actor B, in a first person perspective. An example of this can be seen below.


Peep Show uses a form of single camera that differentiates from most sitcoms, it uses the POV shot (point of view) in the vast majority of its scenes. Peep show uses this angle, the point of view shot, to capture everything from a characters perspective. It is used to give the audience an idea that the person is cheek to cheek with the subject, and it gives an idea of what the subject is looking at during the point of shooting.

With single camera, there are many more close ups as opposed to tv shows and films that use multi camera, another example of a single camera show is The Big Bang Theory.


The advantages of camera techniques

Cost Benefits- Less equipment is required, therefore you don't have to fund extra equipment to purchase or hire. Including tripods, lenses and microphones. Therefore budgets can be achieved realistically, this is vital for projects with a small budget, for example, a corporate video. You're also saving money on staff wages, as less crew is required to operate the equipment. Facility hire is also cheaper, as less space will be required as less equipment is required, therefore bringing the price down.

Simplifying the filming process- The set ups in the filming process can be streamlined to make for a leaner shoot, in addition to this, you won't need to worry about extra cameras appearing in shots as the only camera on set is the one used for production. With multiple cameras they will require extra setup time to find the right lighting and angle.

Shots don't need to be shot in sequence- The most effective way to shoot is by doing shooting chronologically, and that can only be achieved in single camera production.

Exciting and stylised camera angles

More control from the director for every shot, as they get to decide what is best

The footage can be shot as and when needed so cast and crew are not hanging around

The lighting for each shot can be controlled as it is individual, therefore making for a more appropriate lighting scheme

The drawbacks of single camera productions:

Time consuming- You're limited to shooting only one angle at a time during single camera production , meaning multiple takes are required of the same shot in the same angle each time. It allows for greater control of lighting, however, it takes longer in production and in post production to assemble a sequence. In addition to this, the staging and framing must be done very carefully, to ensure continuity and careful matching during the editing process. If this isn't finely done, it may have to be repeated, dipping into further time that was allocated for other shots.

Challenging for actors- Single camera production may be challenging for actors as their actions may become less natural if they're required to engage with another actor on set as only one shot is filmed at a time, this impacts the flow of the piece, again, generally relating to being time consuming.

The length of filming and shooting could prove to be more expensive than multi camera

Errors with continuity are more frequent as opposed to multi camera

The filmed action can stop and start continuously, which may appear stunted

Shot framing
Point of view shot- This shot is typically used in sitcom 'Peep Show'. This shot is an unusual shot, and has been criticised from time to time. A point of view shot includes a person shooting a character with a camera strapped to their head to get in the right position. The point of view shot is typically a close up. The effect of a point of view shot is to show what the character is looking at.



Over the shoulder- An over the shoulder shot is taken from over the shoulder of a character. This type of shot is typically seen during a discussion in a movie, and will be followed by an establishing shot.



Establishing shot- This shot typically follows an over the shoulder shot, once a discussion ends and a new scene takes place. Although it is not as common in the modern era, it can still be seen. An establishing shot is generally an extreme long shot.



Shot reverse shot- A shot reverse shot is a shooting technique where one character is seen looking at the other character, which then reverses to the second character looking at the first character. This shot is typically seen during a heated discussion, which could include a negotiation.



180 degree rule- The 180 degree rule in a film relates to the relationship of two characters on set. The director positions the camera on an imaginary axis between two characters. The purpose of the 180 degree rule is to enable the audience to visually connect with unseen movement happening in and around the scene. This can be particularly important in scenes that include a battle.

Rule of thirds- The rule of thirds is a theory how an image or shot should be aesthetically pleasing once composed. The rule of thirds is more of a guideline than a rule, but helps to create the perfect outcome. This includes having 2 horizontal and 2 vertical lines, the important elements are positioned accordingly.



Shot types

Establishing shot-  This shot typically follows an over the shoulder shot, once a discussion ends and a new scene takes place. Although it is not as common in the modern era, it can still be seen. An establishing shot is generally an extreme long shot.



Master shot- A master shot is a film recording of an entire dramatised scene, from an angle that keeps everyone in sight. An example of a master shot, could be 5 people playing cards, and everyone is kept in sight to see how they're playing and what they're doing. Another example could be a family having dinner round their table and having a discussion throughout.



Tracking shot- A tracking shot is where the camera follows the action that is unfolding, whether it is forwards, backwards or even following alongside the action. In many cases, tracking shots can be seen as a camera mounted onto a dolly that is placed on rails. In the scene below, the camera is tracking the child from behind as he makes his way down a hallway to make a discovery. The photo on the left is of the camera mounted onto a dolly.




Cut in/aways- A cutaway shot is a shot that can be seen very often on comedy show Family Guy. A cutaway would show a person talking about that has previously happened or is happening, and whilst the person is talking about what is happening, the cutaway would be the action taking place.






Shot framing

Wide shot- A wide/long shot is shows an entire object or human body, sometimes relating to its surroundings.










Medium shot- A medium shot in cinematography is typically a shot of a character from the waist above. They can be used to allow the viewer to pick up on any character movements and gestures that they make.














Close up- A close up in cinematography is a shot that tightly frames an object or person. The purpose of a close up is to show a persons emotion and details on their face.

Extreme close up- An extreme close up shot is a shot on the face, between the forehead and nose in most instances. The purpose of the shot, in many dramatic scenes, is to get up close and personal with the character to see their ultimate emotion. The picture below is seen from 'The Good, The Bad and The Ugly'. It's taken from a scene where 3 characters are pointing guns at each other and ultimately, with the chance of death, this character is clearly nervous. This is clear through the use of an extreme close up.












Camera angles

Eye level- The purpose of an eye level camera angle is so that an actor can look into the camera without moving his/her eyes up or down, depending on whether they look into the lens. The eye level angle is very common, as it is emotionally neutral.



Birds/Worms eye- A birds eye angle is shot from high above, with the perspective through the eye of a bird. This angle shot would show something down below. The purpose of this shot could be to give the audience an introduction to a city where the action takes place, or where something is happening.



High angle- A high angle shot in cinematography is a technique where the camera looks down on the subject from high above and the point of focus gets 'swallowed up'. Given the right setting, for example, in a marvel film where a person is outnumbered, they may use a high angle shot to portray the character as vulnerable and powerless. The example picture i have used is from 'Jaws', and it gives the impression that the character is vulnerable and powerless as he is being attacked by the shark, and has little to no chance of survival.


Low angle- The low angle shot is opposed to that of the high angle shot. The purpose of the low angle shot is to give a sense that the character in focus is in control, they have power and will not be defeated. This shot is from the matrix, and the characters in focus look as if they're in control and mean business. A sense that they can't be defeated is present. 

Dutch tilt- A dutch tilt shot is deliberately slanted to one side and has a number of meanings behind it. The dutch tilt is used for dramatic effect and can be used to cause a sense of unease, disorientation and a cause of desperate action. The dutch tilt shot below is used below to show a sense of desperation from the character, you can infer this, not only from his facial expression, but from the cuts and scars that he has on his face.  













Camera movement
Dolly- A camera dolly is a wheeled cart, in some instances attached to a track, is used to create smooth, horizontal movements. The camera is mounted to a dolly which is pushed back and forth by the camera operator and assistant, to create the perfect movement.












Zooming- Zooming is a camera movement everyone is familiar with, it includes moving the focal length of the camera to make something appear closer or further away than it actually is.

Dolly zoom- The dolly zoom camera movement is an in-camera effect that deceives the audience in believing it undermines normal visual perception. The dolly zoom is achieved by zooming the lens to adjust the view while the camera dollies toward or away from the subject. This effect makes expands and stretches the background, however the subject will remain the same size throughout.




















Wednesday, 13 February 2019

Sunderland vs Blackpool match report

A Jack Baldwin inspired Sunderland side succumbed to another home point against a determined Blackpool side.

League one promotion hopefuls Sunderland entertained playoff chasers Blackpool on a gusty evening under the lights, in the North East. It was a game many of the locals would've tipped to be a 'must win' if Sunderland were to keep up with the top. From the start, it was evident the home team were nervous and felt a bit under pressure. Blackpool were forced into an early change before the game really got underway, just 7 minutes were on the clock when Liam Feeney replaced the injured Marc Bola. In the opening 20, however, the hosts did in fact dominate the play, with the ball firmly in the Blackpool half throughout that duration. Their possession didn't tell though, as plenty of chances were going astray, leaving plenty in the ground frustrated. The visitors never really looked under pressure, you could say, and were dealing with whatever Sunderland had to offer, a few Grant Leadbitter corners went unrewarded, but apart from that, Sunderland didn't really offer much. Their new £4 million man, Will Grigg was making his home league debut following his deadline day arrival from Wigan and he didn't really get himself into the game in the first half an hour. The game did spring into life when the clock hit half an hour, after a long midfield battle, Blackpool's centre defender Curtis Tilt saw his header cleared off the line. The alarm bells were ringing for the hosts, but only shortly after they saw themselves a goal down. A rocket from French striker Armand Gnanduillet flew past Scotland international Jon McLaughlin in the Sunderland goal. It could've yet been a different story though, as Grigg raced through on goal just seconds before but Tangerines stopper Mark Howard was equal to it, a really disappointing outcome, to say the least. Was it going to be one of those days for the Black Cats, who find themselves in a sticky patch, having only won 1 of their last 6 games. Incidentally, the 5 games they didn't win in that time, were all 1-1 draws. So you could bank on what the outcome would be for this one. Yet, Sunderland did still push before half time, Aiden McGeady saw his free kick crash off the outside of the Blackpool post, however, nothing would come of Sunderland's efforts in the first half, and were lucky to go into the break a goal down in truth, as Blackpool's other central defender, Ben Heneghan, missed an effort from 6 yards, a chance that really could've put the game to bed given Sunderlands attacking woes. 

Second Half

It was as you were for both sides entering the second half, no tactical substitutions were made, much to the anger of many of the home fans, who were hoping for an attacking change, given their struggles. Sunderland did begin to grow in the second and began to control, having the lion share of possession and really beginning to look threatening. Duncan Watmore was the main instigator of Sunderlands opportunities, showing a willingness to drive at the Blackpool back line with his blistering pace, the final product wasn't there, though, and many were beginning to believe their luck really was out. This forced Sunderland boss Jack Ross into a pair of changes, with Charlie Wyke and Lewis Morgan replacing Lynden Gooch and Aiden McGeady, the intent was there, to lay into the Blackpool defence and force errors on them. Just 10 minutes after entering the play, Wyke saw a scuffed effort saved by Howard in the Blackpool goal after clever play from Watmore. Chances were coming thick and fast, and only minutes later Will Grigg latched onto a clever through ball from Jack Baldwin, he rounded the keeper with ease however his finish let him down, finding the side netting in an open goal. The home fans surely by now had lost all hope of getting anything from this game after all those missed opportunities. However in the 75th minute, hope, as well as parity, was restored. Grant Leadbitter sent in an inch perfect ball into the box from a corner, which was gratefully put away by central defender Jack Baldwin.

Statistic
That's 38 straight league games that Sunderland have scored in, the best return in Englands top 4 divisions! 

However, the question remained the same, could Sunderland score that all important winning goal to keep up with the front 2? Well they did continue to press and were throwing everything at it, corner after corner, they were peppering the Blackpool defence, however they weren't fazed by it and continued to thwart the Sunderland attack. It ended 1-1 at the Stadium Of Light, another frustrating result for Sunderland, who find themselves 4th in the league, 4 points off Barnsley in 2nd place, with a game in hand. 

Upcoming match-ups 
Sunderland take on Accrington Stanley this Friday, in another must win game. If they do fail to win, then serious doubts about promotion will kick in, with Barnsley being the in form team, they could really start to open up a gap. Blackpool travel to Charlton this weekend, looking to build on a 6 match unbeaten run. A win at The Valley could really see them put pressure on the top six, and Charlton themselves who currently occupy the 5th position, sitting on 55 points 

Man Of The Match- George Honeyman
Responsible for the rare pieces of creativity in Sunderlands game. Needs to be in the side more if they are to be more consistent. 

Flop Of The Match- Aiden McGeady
Never really played with great desperation all night. Didn't look sharp enough,questions looming, should Morgan start ahead of him?

Moment Of The Match- Grigg through on goal
One of the games best chances saw Will Grigg race through on goal at 0-0. If he scored, it may have been a different story, Sunderland may have got the win. However, it was the catalyst to an impressive Blackpool counter attack, which was finished off merely 30 seconds after the miss.

Match stats
Possession: 58%-42%
Shots: 18-11
Shots on target: 7-5
Corners: 8-3
Fouls: 10-11

Referee- Carl Boyeson

Attendance- 27,580








































Tuesday, 12 February 2019

Match report- Dortmund vs TSG Hoffenheim

A goal and an assist from England hotshot Jadon Sancho proved not to be enough as TSG Hoffenheim clawed back from 3 goals down to rescue a point at Signal Iduna Park.

Bundesliga pace-setters Borussia Dortmund played host to Europa league chasers TSG Hoffenheim on a misty day in North Rhine-Westphalia. A game many would have tipped to be a walk in the park for those in Yellow and Black, that prediction looked bang on the money once Dortmund seemingly took the lead after 12 minutes, however a fluke deflection off Jadon Sancho was ruled offside. However, the league leaders weren't to be denied just after the half hour mark, once Sancho played a smart give-and-go with veteran defender Lukasz Piszcek, he raced in behind to smash beyond the helpless Oliver Baumann in the Hoffenheim goal, who was rooted to the spot. They didn't finish there though, as yet again Dortmund proved to everyone that they're top for a reason, this time Sancho playing the providing role. A hard and low effort was saved from the German stopper, however it bounced straight into the path of former World Cup winner, and german international, Mario Gotze, who made no mistake from all of 5 yards. 2-0 and cruising, the hosts looking in fine form. They didn't have it all their own way however, as shortly before their second Hoffenheim's Brazilian sensation Joelinton missed the target with a header. You could say, though, that Dortmund were good value for their two goal lead at the interval and, on another day, really could've lead by more.

Second Half
The second half took a while to get going in truth, however Hoffenheim did attempt to swing the game back in their favour with 2 substitutions. Dennis Geiger and Ishak Belfodil replacing Kerem Demirbay and Andrej Kramaric respectively. Hoffenheim proved to be the brighter spark in the early stages, with both of their fullbacks, Pavel Kaderabek and Nico Schulz being denied by Dortmunds Swiss stopper, Roman Burki. They kept driving forward however, and were desperately searching for a way back into game, with Joelinton leading their attacks and having a few attempts denied. However, Dortmund, as rampant as ever, weren't looking to rest on their laurels and found themselves  with various threats of their own. 66 minutes in, and the game effectively put to bed, with smart work from the young England international Sancho to find Gotze, who he previously assisted. From then on in Gotze found Portuguese full back Raphael Guerreiro, who calmly dispatched from 6 yards, in front of a packed out Yellow Wall stand in the WestFalenStadion. The game looked out of reach for the days visitors, and Dortmund were playing games with their visitors and again threatened to score, as Sancho made a mockery of defender Stefan Posch, before striking off the face of the post, desperately close for the young forward. This was as good as it got for The Black and Yellows, complacency kicking in you could say, as they let their foot off the gas. This suddenly brought a great deal of pressure to their defence after vast amounts of space in the middle were being exploited by the visitors. With 15 minutes remaining, Hoffenheim really had nothing to lose and found themselves desperately throwing players forward in order to find a route back into the match. Their goal did eventually come after some smart work down the right hand side saw Kaderabek with a crossing opportunity, his smart ball to the back post was finished off by substitute Belfodil. Burki was unlucky to have not kept his effort out as it slowly crept over the line, however despite the stoppers best efforts, the goal stood. Then, shortly after the visitors goal, Guerreiro once again found himself in a goalscoring opportunity around the 18 yard area, however a powerful effort was unsuccessful, Baumann gratefully clutched the ball into his midriff. A disappointing effort from the Portuguese international, who really could've put the game to bed once and for all. The visitors belief continued to grow, and found themselves with opportunities of their own, with on-loan prodigy Reiss Nelson and Florian Grillitsch both having shots blocked by the Dortmund defenders. Shortly after though, the latter delivered a perfectly timed ball into the box, which was met by the head of Kaderabek, just shortly after teeing up Belfodil for his strike. The game was hanging in the balance, and with just over 7 minutes remaining on the clock, fear was present in the Dortmund camp, foul after foul by their defence, and seemingly penned into their own half. Hoffenheim's hard work and resistance eventually told in the 87th minute, after another perfect ball came into the Dortmund area, this time from Dennis Geiger and with the hosts once again failing to clear their lines, the substitute Belfodil powered in a wonderful header to restore parity in the game. Belfodil capping off a wonderful performance, having only been on the field for 40 minutes, you wonder if the outcome would've been slightly different if he was on the field from the get go. It remained 3-3 in West Germany, with Der BvB not knowing what just hit them. Undoubtedly 2 huge points dropped, you never know how vital those could be come the end of the season. However, they remain 5 points clear at the top and will still be favourites to lift the coveted trophy come May.


Man Of The Match- Jadon Sancho
A terrific showing from the England international, who must be one of the first names on the team sheet. His willingness to take on players and his total fearless attitude is a breath of fresh air. At 18 years of age the world is truly his oyster, and with such confidence and skill to go with his attitude, he could truly develop into one of the worlds best. England manager Gareth Southgate will surely be quivering in anticipation at what Sancho could become, not only for 5 years time, but for the immediate future. He could become a national hero.

Flop of the match- Maximilian Philipp
The 25 year old struggled to make an impact after being Marco Reus's replacement. His struggles meant he was subbed off in the 70th minute, and made way for Paco Alcacer

Moment of the match- Sancho off the post
As well as he played, his effort off the post has to go down as the moment of the match, simply because if he scores the game is put to bed. At 3-0, the game looks beyond Hoffenheim, it looks dead and buried. However, you see this as a moment that could have breathed new life into the visitors, therefore proving a huge factor in the comeback.

Match stats
Possession: 59%-41%
Shots: 16-14
Shots on target: 7-6
Corners: 7-8
Fouls: 7-14

Referee- Marco Fritz (Germany)

Attendance- 81,365























Monday, 4 February 2019

Film Proposal + script

Film synopsis:

For my short film, I will create a failed heist. This will include the robbers attempting to find a way into the heist, however investigators will be on the same wave length as them. They will track them and take them down.

Logline:

The film will begin before the scene of a robbery, and will include cuts of the robbers scoping out a bank to try and plan their attack. The start of the film will include investigations as to what happened in the robbery, this will be shot in a dark room with very low lighting. There will be 3 investigators round a computer, who will watch the cctv video of the robbers in the bank, from this they will catch the robber by doing a series of tasks.

Structure 

Act 1: For the first 3 minutes of the film, all characters will be introduced to the screen, as in all investigators will be introduced, as well as those who attempt to pull off the robbery.
Act 2: The conflict: The conflict will be the investigators watching the video of the robbery and how it all happens.
Act 3: The investigators will set out as a team to begin the hunt for the robbers and take them down once they've found the culprits.

Characters:

The characters in my film will have some logic behind them. i.e the investigators will outnumber the robbers and the investigators will be bigger than the robbers. My first investigator will be Josh. This is because he a big man, a rugby player and would without a doubt take a robber to the ground, therefore he is a perfect choice. My next investigator will be Luke. This is because Luke is again a tall and dominant character, who could take on a robber. Finally, my last investigator will be Rob. This is because he has quite a dominant figure, and his tall stance will dominate those who are robbers. For my robbers, i need to make them the opposite of the investigators with height. So, my first robber will be Joe. This is because he is rather small in comparison to those who are investigating, therefore it makes sense. And my final robber will be Jack. Again, this is because in comparison to the investigators, he doesn't quite match up to them in terms of size.

Investigators

Richardson (Josh)
Johnson (Luke)
Henderson (Rob)

Robbers

Oliver (Jack)
Reeves (Joe)

Film Treatment

Mr Oliver and Dr. Reeves are setting out to do their biggest mission yet, they're ready to take down a bank. However, the three investigators, Professor Johnson, Richardson and Henderson are on the same wave length as the robbers and have been tracking them for an age. The professors have been gathering information, finding everything there is to find. Once they find the CCTV footage of them scoping out the bank, they begin to track every move they make, and attempt to take them down at the next possible opportunity. After a document leaks online of their schedule to strike the bank, the investigators grab a hold of it, and meet them there.

Target Audience
 My target audience is from ages 15-35. This is because after research, this is the age band that likes action and edge of the seat movies. This goes hand in hand with Marvel movies, and it fits in with the demographic. The selling point of the movie is the entertaining aspect as to whether the robbers will be caught and if the investigators can indeed catch them in the act.



















                                                 

























Thursday, 20 December 2018

Storyboard assignment

In many different aspects, storyboards are vital for the pre-production of a film. The storyboard dictates the way the film will go. The storyboard is the initial vision of the producer and its what he would like his production to be like. Storyboards vary from different forms of media, from tv advertisements to films. The film storyboard is the storyboard that goes into the greatest depth, which is needed to be able to explain every fine detail needed.

Purpose of storyboards

The purpose of a storyboard is that it will help a producer visualise their ideas before the product is made. Storyboards also allow the producer to experiment and play around with ideas, this can be anything from camera angles to sound output that will be in the film. With these, the crew involved in production will be able to visualise their ideas to see if they work and fit in with the producers ideas, this is both post production and camera crew.

Technical details

The technical details of a film is the shot types. These shot types are:

  • Master shot
  • Long shot
  • Medium shot
  • Close up
  • Extreme close up
The role of a producer is to evaluate what shot would be best at each given time, see below in the first storyboard, the illustrator varies from a long shot, to an extreme close up as it would suit the particular scene. After they have illustrated the shot, the producer will then take camera movement into account, to see what shot is needed in the given time frame.

Storyboard purpose

The purpose of storyboards is to save time and money on shooting and finding the right requirements for the movie. Once the storyboard is complete, the film will have coverage in the right places, transitional moments and the aesthetic will be slicker. The camera shot sketches make for a more consistent shoot if its executed the way the storyboard says.






















The above storyboard is an example of a film storyboard which goes into all the details needed. First of all, like all storyboards, they need to follow a flow of scenes as they know what order to go in when in production. Therefore the scene of the character playing the piano solo will follow on from the scene where the character is walking past the follow sign. The next thing to analyse from this particular film storyboard is the shot type underneath the photo. This is to familiarise the camera crew of what specific shot to use at each given time, for example in the first shot they will be using a pan and follow shot. The purpose is to inform the camera crew the exact shot they will need at each time so that the shot will pan out smoothly. The next feature in this storyboard is the action. The purpose of this is to inform those on set what action needs to be carried out and that given moment. Without this feature, those on set may get confused as to what action was meant to be carried out if they didn't know beforehand, therefore this is an important feature. The next feature is the timing. Again, this feature is important as the camera crew will know how long the scene lasts for, so they know when to stop filming and cut the scene. If a cameraman didn't know before how long the scene lasted, then they may not know how long the scene lasts, therefore this will make the camera crew extra sure before filming. The final detail is the edit/ sound section. This section is vital to those who do the post production work, such as the editing. If the post production editor was unsure what sound was to be added, then the storyboard would tell them what to add. So in the case of the first scene, the post production editor would have to add a humming sound, and in the second scene it would be a piano sound. The overall effect of this is to inform the post production and the camera crew what is needed and when so that the film is produced to its maximum potential. This differs from any other storyboard i.e a radio or video game as this has everything needed for its type. For example, it has all the camera techniques needed for the shot to be as accurate as possible, and it has everything needed from post production to make the scene pan out perfectly.


















The next storyboard is the radio storyboard. This storyboard will differ from any other storyboard as it doesn't show off any image, simply because it is not on screen and in front of a camera. The first thing to take from this storyboard is the first section, the timings section, which is labelled 'temps'. This section is vital in the storyboard as it will signal what will need to be said at each given time. So for example, the first 2 pieces of speech in this radio broadcast will come in the 6th and 10th second. This is vital for the person who'll be using this storyboard as a brief, to know what has to be said and when. The middle column will be the ideas and script section. This section goes hand in hand with the first two sections simply because it tells the person who'll be speaking, at what given time and what they will be saying or what the topic is based on. This is vital because it gives the reader all the information they need to know at each given time. The next section is the music section. This particular section is vital to those who work on pre production of the broadcast to make sure its perfect. This could be a jingle or any music type, however, those working on this will need to know what sounds to add and when to make sure it sound perfect. Also with this it needs to be edited perfectly, so that it doesn't go overboard and overlap the broadcast. The final section is the participants section, of those who will be participating in the broadcast. This section is vital because everyone on set will know the role they're playing and when they're playing it. So for example, the full storyboard sketch would have the names by the side of the time and speech so they know exactly what they're saying at what time and who they'll be following on from. This storyboard is effective because it has everything it needs in writing. With a radio storyboard, it wouldn't need images and sketches as its not done in front of a camera, therefore it isn't necessary. With this storyboard it's straight to the point, everyone on set will know their roles and when to participate and know what to say and when. Those who work behind the scenes on pre production know what sounds to add and they will know when to add them. This makes this storyboard massively effective and the effect of this is that everyone knows their role.



























The next storyboard is the video game storyboard. This storyboard may look like a visual storyboard, i.e. a film storyboard or something similar. This storyboard differs from a movie, first of all as it doesn't involve camera angles which would be involved in a film storyboard that was seen above. It also doesn't feature the timing of an event, like the film storyboard does. However, this storyboard does include every action that is needed. For example, this scene includes a man standing on the hill, with a helicopter approaching him. The event analysis is vital for the production of the game as the production team will implement this into the game as well as the graphics and everything else needed to be included. So for example, this whole scene will go into great detail about what happens and when, and how the story pans out. So for another game, for example Super Mario Bros. the storyboard will include actions for example Mario stepping on a mushroom and what the output will be. For example the above storyboards game will output a helicopter approaching and passing by the character in the above video game, as well as a view from inside the helicopters cockpit. The other vital part of this storyboard is the audio section. This section is vital as it tells those on post production what sounds they need to apply to the video game with edits and foley sounds and what they need to order an actor to say. So for example, in the final clip, the helicopter pilot would have to shout 'requesting permission to engage MECH Unit7', we know this because the storyboard clearly details the speech that needs to be said at each given time. As for the foley sounds, in the 4th clip, a helicopter passes above, meaning this designer would make a sound dedicated to this particular action, as in the 3rd clip, you would hear the weapons screeching. This storyboard is effective as it goes into great detail what is needed for each particular scene and camera cut. For example with every action there is a sound that is required with it, whether it be foley or an actor, it gives the post producer every detail that they will need, without giving details they don't need. They don't add camera angles and shooting times as games are drafted through sketch, meaning the angles are already given in the pictures, whereas in a film storyboard, many scenes will go on for a certain amount of time and will need to give a certain camera angle that will be used to the camera crew as well as the length of the shot, whereas in a video game, each scene is done by sketch before hand.



















The next storyboard is the music video storyboard, this particular storyboard differs from any other storyboard as it has a lack of words. This is because the general storyboard for a music video tends to be the ideas generated and not the final product like a movie and video games. With a music video, the producers will have plenty of visions in their head and will only be able to execute one, whereas in a movie and video game, their rough ideas will already have been done and the storyboard is the finished product. Also, this differentiates from any other storyboard as it doesn't have any sound output, as the opposed to the others from a video game and a movie storyboard. This is because the sound output in a music video, is the actual music itself, whereas in said storyboards, they would have to create foley sounds and use actors for their voices to create the effects and speech. In a music video this is irrelevant as the sound is already there. The effectiveness of this storyboard is that it gives the producer the perfect idea, the sketches go into great detail about each scene of the video, and if they were to use this, they would know exactly what shots to use. It doesn't use irrelevant details like sound output as music videos don't need any sound other than the music playing.
































Wednesday, 5 December 2018

Unit 2 learning aim a+b

Legal and Ethical considerations:

When involved in the world of media, there are many legal and ethical considerations that need to be considered. These ethics need to be considered and taken on board to ensure that the commissioning process goes as smoothly as possible. If these are not fully considered and carried out professionally then there could be some serious ramifications for the screenwriter, and those who are commissioning the film. One massive drawback of this could be a hefty fine, sometimes being within the millions and in some cases, the billions.

Copyright
 The first of which is copyright infringement. The effects of breaching the copyright laws are massive, and can even go as far as paying a hefty damaging fee. The fee could set the contract breacher back a six figure fee if the damages are that bad. To prevent any charges and claims of copyright being pursued, the scriptwriter must follow a guideline which doesn't cross paths with another copyrighted idea, for example, if you were to create an action adventure film, you couldn't steal ideas or base ideas from James Bond, as those who take care of the legal side i.e. the solicitors, will press the charges in order to gain a fee. A film that had been done for copyright was the film 'The cabin in the woods' after the producers believed the film had stolen ideas from the film 'The little white trip:A night in the pines'. The producers wanted a fee of around £10million for the damages made, this case is still ongoing.

Plagiarism
The next legal and ethical consideration is Plagiarism. Plagiarism is a similar consideration to that of copyright. The act of plagiarism is to copy from another persons ideas and take credit for it yourself. Breaching Plagiarism can have have many negative effects for the plagiarists, being forced to pay out millions if proven guilty. One film that had been accused of plagiarism was the hit 'Avatar'. The producers and all involved were taken to court over a suspected count of plagiarism against a novel by the Russian, Ruslan Zakriyev. He believed that the film had taken ideas from his novel that he had not approved of. Therefore, he demanded a third of the total revenue made from the film, totaling 1billion dollars. The film was an act of plagiarism, simply because the producers of the film took parts from the novel, and used it as their own and giving themselves the total amount of credit, against the authors wishes. To prevent any claims or charges of plagiarism, the producers will have to think of a way to alter the ideas that they are accused of stealing.

Libel
The third legal and ethical considerations of media is Libel. The act of libel during scriptwriting is to portray a person in a negative way and ruin their reputation in a way. This would be going against the wishes, ultimately, of the person who they're portraying, as the producers are demonstrating a person in a way that they are not. For example, libel could be seen if for some reason, they were to portray Donald Trump as a terrorist, or something similar. This is libel as it shows and portrays a person in a way that they're not. The consequences for libel can be very serious, the offender can't be put in jail for the offence, however they can be taken to court and ordered to pay a massive fine, which in most cases can be ordered by the person on the receiving end of the portrayal. A film which portrayed the act of being libel is the film 'The Interview'. Libel is shown in this film as the producers portray the North Korean supreme leader, Kim Jong Un, to be weak and easy to overpower. This is libel as the leader sees himself as the most feared man on the planet, not as a weak man.


Bias 
The next legal and ethical consideration of media is bias. Bias itself is an ethical consideration which involved with the representations of various groups, events and organisations. The idea of bias in screenwriting can be seen as trying to force a view or an opinion on the viewer, when they would rather have their own opinion. 

Censorship
The next legal and ethical consideration of media is censorship. With censorship, this is the law that the screenwriters must fully understand what they are about to have commissioned. This includes the target audience, and what time they intend for it to be broadcasted. The things the writers have to take on board are:

  • Use of violence
  • Use of language (profanity etc)
  • Sexual scenes
  • Discrimination
  • Use of drugs
U.K Watershed
The consideration of censorship goes hand in hand with another consideration, this being the UK watershed. The watershed is between 9pm-5am. The watershed means that certain tv shows and movies can't be shown, these include the bullet pointed list above, as it may not be suitable for the viewers before and after 9pm and 5am. This is because there may be children watching, and the bullet pointed list will not be suitable for children. However, box office broadcasts may be shown before the uk watershed, even though they may contain usage of violence, for example violence. TV shows and movies which have a rating of 12 may be shown before the watershed. 12 rated tv shows may include The Simpsons and Futurama. Although 12 rated tv shows and films may include some of the things prohibited by the U.K watershed, they're seen as child friendly, therefore may be shown. Dead pool 2, for example, a 15 rated film, can not be shown before or after the U.K watershed, as it is not child friendly.

Career opportunities and the structure of the media sector

With the media sector, there are a wide range of platforms for people to involved in. These vary from Television, film to radio and marketing. First of all, television. This sector is one of the biggest within the media industries. Television employs over 50,000 people in Britain alone and there are many broadcasters, however the main ones are BBC, which is funded by the viewers and TV licences, which is the reason for a lack of adverts. There is ITV, which is a private company and not funded by the public, and another main one is channel 4, which is funded by advertisements. The next platform in the sector is Radio. Now radio is the oldest form of media, this dates back to as early as the 1920's. However, as time has went by, radio has become a dying art of the media sector, as technology has made it digital, meaning the radio can even be seen on TV. Also there is a lack of demand for radio in a sense, as people can listen to music digitally, and news can be found all over the internet, which the vast majority of the population have access to. The 3 types of radio are:
  • publicly funded radio (funded by the taxpayer)
  • commercial radio (funded by advertisements)
  • commercial and voluntary radio (funded by the national lottery)
The next platform in the media sector is film. Film currently employs 27,800 people nationwide, making it one of the largest and profitable sectors in the industry. With this industry, there are 6 different components to it, these being; Development, Production, Facilities, Distribution, Exhibition and Export. With film, there are a few huge blockbuster companies that create the film for the public, these are the likes of Universal, Disney and Paramount. However, there are plenty of thriving companies that are smaller and not as well known as said companies, one for example being Pinewood studios. The smaller companies don't tend to make substantial, blockbuster films, however they tend to create popular and successful films. Pinewood created the likes of Star Wars: The Force Awakens and Jurassic World: Fallen Kingdom. The next industry in the sector is Animation, this is a role that works for the outcome of movies, to make them look as great as they do. TV, Film and adverts use animation to create shows and even special effects that are vital in their production. The video game business is also known for using animation, to create an immersive game experience. 2 popular animation companies are:
  • Dreamworks (owned by Paramount)
  • Pixar ( owned by Disney)
  • Pixar has worked with films such as Toy Story and Cars, whereas Dreamworks have produced movies such as Madagascar and Kung Fu Panda. The next platform is Interactive media, a platform that employs over 34,000 people. Interactive media is vital for day to day life, everybody with internet access uses it, this includes apps such as Twitter, Facebook, Google and YouTube. With people using phones and computers, these interactive apps can rack up users in the millions and sometimes even billions. The next platform in the media sector is computer games. This platform is gaining more importance and prominence as years go by, as more people get into gaming. Over time, gaming has allowed the 'casual' player to get involved, as in recent times gaming was seen for people who would play for competition, commonly known as Esports in recent years. Gaming has created plenty of jobs, including those who create the game, to those who play the games competitively. The biggest game producers are:
  • Activision (big for games such as Call Of Duty)
  • Electronic Arts( big for games such as Fifa, Battlefield etc.)
  • Nintendo (big for games such as Super Mario Bros.)
The next platform is publishing. The publishing business in media can be those who create Magazines, newspapers, books and posters. Publishing creates plenty of jobs, as there are plenty businesses and companies who publish. The most popular publishing companies are:
  • Co & Bear productions
  • Hesperus House
  • Plexus Productions
And another platform for media is press. This is the sector that produces news to the general public, both broadcasted by TV and written press that includes newspapers. The broadcast press includes companies such as:
  • BBC News
  • Sky News
  • ITV News
And the written press:

  • The Daily Mail
  • The Daily Telegraph
  • The Guardian

Career Opportunities- Journalism

With Journalism, there is a host of opportunities to be had. These include broadcast journalists, editorial assistants and magazine journalist. The journalism sector offers a lot of jobs and has opened up job opportunities for thousands of people. Sports Journalism is an opportunity I personally take an interest in, with so many companies and businesses offering job opportunities on all fronts, covering plenty of sports. The companies for example that cover sports journalism, firstly are giants Sky Sports. Sky are a mega business that offer the best journalists jobs covering sports, from writing reports to camera action. Many newspapers have their own experts covering sport, however these are local newspapers. These are both national and local newspapers. So for example, a local newspaper, like the Sunderland Echo would have their own expert following Sunderland AFC up and down the country and reporting on it, I only mentioned football as Sunderland is a one sport city. Whereas a city like Leicester would have multiple experts as it is a 3 sport city, covering Cricket, Rugby and Football, therefore it would have an expert covering their own sport. However, this differs from a national newspaper, as they would do a one page write up on the round-up of all sports and games, whereas a local newspaper would have several pages dedicated to the sports. Those are just 2 of the job and career opportunities in sports journalism, newspaper and television. There is also plenty of magazines dedicated to sports, after doing research I found FourFourTwo and Shoot to be popular football magazines. I found various cricket magazines, these being 'The cricketer' and 'The Cricket Annual'. Again, this offers hundreds upon thousands of job opportunities, as people would report on the sport, people will edit the magazines, and thats just 2 of a variety of jobs on offer. There is also a massive social media scene for various sports teams, as. each team would have a personalised account which would cover matchdays and all stuff behind the scenes. These accounts will vary from Twitter to Facebook and Instagram, some even will have YouTube. However this all links to the world of journalism and the media as they're all reporting on one thing and giving the world an insight as to what is happening. Obviously, the social media might not be as great and expansive as the likes of magazines and newspapers in terms of job offering, however the demand is still large, due to the amount of people who are interactive on social media. With journalism, there are plenty of legal and ethical issues to abide by, to make sure nothing is enforced on the journalist. The first of which is defamation and libel, this issue is to prevent a persons reputation being shattered. A code of conduct journalists much follow is the 'NUJ Code of conduct', which implies the following:

  • Ensuring information is accurate and fair
  • Differentiating between fact and opinion
  • Avoiding intrusion into a persons private life and matters
  • Protecting the identity of those who supply the information
  • Producing no material that may lead to harming a persons reputation, which may lead to hatred and discrimination
  • Obtaining material by honest, straight forward and open means 
Said conduct means that if a person breaches any of the above, they may get pulled over for copyright, plagiarism and libel and given a hefty fine and may even face a jail sentence for their troubles.

Learning aim A

Professional behaviour in the media industries:


  • Reliability- Reliability is essential as employers will need to know if their employees can hack their responsibility. It will also make the employee trustworthy and the employer will know they're good value for their job.
  • Time management, attendance and punctuality- Arriving on time for work is always a work is a key point when trying to impress your employer. A person who arrives on time and is punctual is more likely to receive appreciation as opposed to a person who is late or takes a few days off most weeks.
  • Commitment and efficiency- Being committed to a job is important for not only your work, but your wellbeing. This is because being in a positive state about your work will not give you second thoughts about your job, and will also leave you in a positive mental state
  • Self presentation and communication skills- Its essential to make sure your work is presented. If a journalist was to send their work in to their employer that was not in a printable, readable format they would receive negative feedback from their employer.
  • Team project contribution- The vast majority of media sectors require a lot of time on team projects. Making sure you are active in these situations is not only good for your work life, but your personal life as it bolsters your ability to work in and around a team. Also, this allows you to develop many skills that may not relate to your job.
  • Personal responsibility- Most work in the media is freelance, therefore the onus is on yourself to drive yourself to goals and targets to achieve. In the media, a lot of work is personal, and if work is not completed during a set deadline, you may not receive payment, meaning the person will have to take it upon themselves to get work done, otherwise they may face serious problems.
Contracts of employment

In media, there are plenty of contracts that employees and employers must take into consideration. These are to determine how many hours you work, which may or may not be guaranteed.

The first of which is freelance. Working freelance, you can determine your own fate in terms of work and how often you work. This is because a freelancer is a person who works for themselves maybe as their own private business. They will receive payment by completing tasks and assignments. This contract however means that they may not receive the same rights as workers who are full time, although they negotiate their own schedule and terms.

The next is a full time contract. This is the most popular contract of them all in media and are usually handed out for a permanent position. So in terms of media, a person may be given a full time role of a magazine editor and will solely stick to that role. There are more benefits of a full time contract as opposed to any other contract as they're entitled to pension benefits, parental leave and statutory sick pay. The hours of work increase and are a lot more than any other contract, totalling over 35 hours per week.

The next contract is the part time contract, those who have this contract work less than those with a full time contract. The number of hours they're scheduled to work per week are  clearly visible in the contract and can work overtime if and when desired. The benefits of working part time can include flexible schedules, so they can fit in desired commitments when needed.

The next is the zero hours contract. This contract is handed to an employee to work when the employer only requires them to work, the employer is under no legal obligation to set a guaranteed number of hours and the employee does not have to accept the work hours given to them. They are also required the same amount of annual and holiday leave as full time workers and are guaranteed at least the minimum pay rate. Those on zero hours can also seek employment from other areas whilst working at one company.

 Legal and ethical issues for sports journalism

The first thing to consider for sourcing a story is double checking the source. The reason for this is a media story could be incorrect and not properly sourced, and could therefore reveal incorrect information about a person causing distress. The outcome of this could be fatal, including being taken to court. Another ethical consideration is right of reply. This generally means that a person has the right to defend themselves against public criticism. This generally means that a person has the right to dispute any wrongly accused criticism on their behalf. So for example, if a person wrongly accused you of doing something, you can defend yourself by disputing it and informing the person they were wrong in their claim. Respecting peoples privacy is another legal and ethical issue. This is vital because it is protecting those who have witnessed shock, grief or illness. This means the journalist won't report or speculate as to what has happened. For example a sports journalist wont report on a sportspersons death or speculate on it, as it would be unfair on the family who are hoping for peace during their hard time, this would be respecting their privacy. The next thing to consider is protecting the vulnerable. This means that in either a report or even in television coverage, the language used is considered.

Public interest:

Protecting public from being misled: This act is for when you source a news story, every detail needs to be legitimate and proper, so that the public is not faked into a news story and told anything incorrect.

Using secret recording only when absolutely necessary: Journalistic codes recommend that secret recording is only used when absolutely necessary. This includes the interest of the public and if there is no other way to source a story. An example of this could be recording undercover to show abuse or bullying that the public wasn't aware of. In spite of this, those who are being exposed to the wrongdoing will generally have to be blurred out to avoid any confusion and a legal charge. If you were to go without consent and post a persons face without their consent, this would be invasion of privacy.





















  Washington manager Mark Gibbon spoke to club media ahead of this weekends crucial clash against Durham City. The coach has issued an overl...