Wednesday, 1 May 2019

film proposal


Film synopsis:

For my short film, I will create a failed heist. This will include the robbers attempting to find a way into the heist, however investigators will be on the same wave length as them. They will track them and take them down.

Logline:

The film will begin before the scene of a robbery, and will include cuts of the robbers scoping out a bank to try and plan their attack. The start of the film will include investigations as to what happened in the robbery, this will be shot in a dark room with very low lighting. There will be 3 investigators round a computer, who will watch the cctv video of the robbers in the bank, from this they will catch the robber by doing a series of tasks.

Structure 

Act 1: For the first 3 minutes of the film, all characters will be introduced to the screen, as in all investigators will be introduced, as well as those who attempt to pull off the robbery.
Act 2: The conflict: The conflict will be the investigators watching the video of the robbery and how it all happens.
Act 3: The investigators will set out as a team to begin the hunt for the robbers and take them down once they've found the culprits.

Characters:

The characters in my film will have some logic behind them. i.e the investigators will outnumber the robbers and the investigators will be bigger than the robbers. My first investigator will be Josh. This is because he a big man, a rugby player and would without a doubt take a robber to the ground, therefore he is a perfect choice. My next investigator will be Luke. This is because Luke is again a tall and dominant character, who could take on a robber. Finally, my last investigator will be Rob. This is because he has quite a dominant figure, and his tall stance will dominate those who are robbers. For my robbers, i need to make them the opposite of the investigators with height. So, my first robber will be Joe. This is because he is rather small in comparison to those who are investigating, therefore it makes sense. And my final robber will be Jack. Again, this is because in comparison to the investigators, he doesn't quite match up to them in terms of size.

Investigators

Richardson (Josh)
Johnson (Luke)
Henderson (Rob)

Robbers

Oliver (Jack)
Reeves (Joe)

Film Treatment

Mr Oliver and Dr. Reeves are setting out to do their biggest mission yet, they're ready to take down a bank. However, the three investigators, Professor Johnson, Richardson and Henderson are on the same wave length as the robbers and have been tracking them for an age. The professors have been gathering information, finding everything there is to find. Once they find the CCTV footage of them scoping out the bank, they begin to track every move they make, and attempt to take them down at the next possible opportunity. After a document leaks online of their schedule to strike the bank, the investigators grab a hold of it, and meet them there.

Target Audience

My target audience is between the ages 16-30. I know this because this is the most popular age range for action films, and the fact that it contains mild violence makes it suitable for this range, and not particularly suitable for those under the age of 16. The project fits well with this demographic as, through research this is the perfect age for this film, as it interests them the most.


















Thursday, 25 April 2019

storyboards


Video Game Storyboard

This is my final video game storyboard covering my film. In my storyboard it shows a series of quests that the player can partake in, for example in the second cell of the first example, the player can take 1 of 2 options, to take up the investigators offer and take down the robbers or to reject the offer and do it in a later date. The video game would also include dialogue, which would help those who may have hearing difficulties, or those who couldn't understand what was being said on screen. The final challenge gives the player the option to choose their difficulty, which is similar to most games, when the player gets to choose how hard or how easy they want the game to be. My video game will include more close ups and medium close ups as opposed to the film, due to the amount of cut scenes including conversation. For the ending scene, the conflict, it would include tracking shots, due to the main characters, the investigators, searching for the robbers and tracking them down. 





Film Storyboard



The storyboards above are the film storyboards. The first storyboard is the introduction to the film, the characters and the setting of the scene. The first 3 cells on the storyboard introduces all 5 characters, these being the investigators and the robbers and also the setting of where the most important scene plays out. In the final 3 cells, it shows the planning out and the strategy of the investigators and how they're going to take down their enemy. Throughout my storyboards, it shows what camera angles will be used throughout my short movie. In the 2nd storyboard, this is the planning process of the film where those investigating attempt to find a way to edge out the robbers and find out more about them. In these cells the majority is negotiation between the investigators, who ultimately are aiming to agree on a way to find about their rival. In this part of the storyboard, there are minimal shot types, and don't tend to differentiate, due to the fact that the investigators will be in discussion, therefore shot types won't need to vary, as opposed to when action happens a variation of shots would be required. In the 3rd storyboard, it comes to the end of the short film and the conclusion where both parties meet, the conflict. In this storyboard, there is a variety of shots, varying from extreme close ups, to extreme long shots. The reasoning for this is because these scenes include a lot of action, and the action can be caught from afar as well as up close.  



Music Video




For my music video storyboards I followed the basis of my film but adapted it to be a more fast flowing video, depending on genre. My film and music video are alike as they both carry out the same shots and have the same beginning and ending, however the music video would be carried out in a faster pace, this being investigators being more forceful. The editing wouldn't necessarily be continuity in a music video, as some shots tend to vary in placement.




   



Thursday, 4 April 2019

CV

Thomas Anderson
10 Lanton Street, Houghton-le-Spring, Tyne and Wear, DH4 7BA
Tel: 07480 610 254 Email: twanderson@live.co.uk

Personal statement

A friendly, loyal and dedicated individual, ambitious in succeeding in any given environment. Comfortable working as an individual and part of a team, strive to work at a high standard and exceed expectations. Currently studying Creative Media Production Level 3 at Bede College. Seeking part time employment in order to gain valuable experience.
Education


City of Sunderland College
(2017)
Currently working towards BTEC level 3 in Creative Media Production

Farringdon Community Academy
(2012- 2017)

Grades:

English Language: 5
Mathematics: 4
French: C
ECDL: A*
Science: D
P.E: D
R.E: D
Business Studies: D
English Literature: 3
Key Skills



* Advanced Problem Solving and Numeracy Skills, gained by analysing and evaluating problems and making decisions, also working with numerical information, drawing conclusions and explaining findings.
* Accomplished communication skills, both written and verbal, developed through numerous essays and presentations given during my time at school/college
* Ability to take the initiative and work well under pressure, ensuring strict deadlines are met, successfully demonstrated during a work experience placement project
* Flexibility, whilst maintaining enthusiasm and commitment to each task
* Proficiency in all areas of Microsoft Office, including Access, Excel, Word and PowerPoint

Experience

I have had vast amounts of experience commentating and presenting college football games. During these games, i would do a live, running commentary of chances, goals and anything of interest to the public in a football match. I did this over a 5 week period, and there are screenshots on the show reel.

I also have experience with writing post match reports. My post match reports were from games outside of the college commentary, but instead with games I watched outside of college times. An example of this is my post match report of the Borussia Dortmund game I went to, there are screenshots on the show reel.



I was a member of a team of volunteers (Project Gambia) who visited The Gambia in December 2016. During my visit I supported a number of under-privileged men, women and children. My aim was to improve the quality of life of these families and also the wider community through providing them with clothes, shoes and gardening utensils. I also provided First Aid workshops, raised funds to provide wells for clean drinking water and delivered arts and craft workshops in local schools and nurseries. I also provided resources to ensure that these activities could be continued after our departure. I independently created a plan for a school sports day, this included producing a timetable, planning fun activities and delivering these which encouraged the local community to participate.


In recognition of my efforts with Project Gambia I gained a Platinum Youth Achievement Award.


I am currently working towards an FA Level 1 Football Coaching Certificate; this will enable me to instruct and guide young individuals/teams to improve their skills and knowledge within the sport.
Hobbies & Interests


Playing football
Cycling
Blog writing









































Tuesday, 2 April 2019

show reel


I did two match reports for games I attended, the first of which being Sunderland v Blackpool, displayed below.


The second game being Borussia Dortmund v TSG Hoffenheim, a game I attended in Germany back in February.







The next piece to add is my in game commentary. I did this whilst watching college football teams, and would comment on anything specific that happened. For example, a goal or a missed opportunity.
























Wednesday, 20 March 2019

single camera techniques

Single camera is a method used by filmmakers in genres such as comedy and drama. The single camera technique means that purely one camera is used in production, catching every shot and angle. If there is a scene that cuts from actor A to actor B back and forth, the director will point the camera towards actor A and run through the scene in this angle, before changing and doing the same with actor B. This technique can be seen in various sitcoms, however the best example can be seen in Peep Show. In this sitcom, the camera is continuously changing perspective from actor A to actor B, in a first person perspective. An example of this can be seen below.


Peep Show uses a form of single camera that differentiates from most sitcoms, it uses the POV shot (point of view) in the vast majority of its scenes. Peep show uses this angle, the point of view shot, to capture everything from a characters perspective. It is used to give the audience an idea that the person is cheek to cheek with the subject, and it gives an idea of what the subject is looking at during the point of shooting.

With single camera, there are many more close ups as opposed to tv shows and films that use multi camera, another example of a single camera show is The Big Bang Theory.


The advantages of camera techniques

Cost Benefits- Less equipment is required, therefore you don't have to fund extra equipment to purchase or hire. Including tripods, lenses and microphones. Therefore budgets can be achieved realistically, this is vital for projects with a small budget, for example, a corporate video. You're also saving money on staff wages, as less crew is required to operate the equipment. Facility hire is also cheaper, as less space will be required as less equipment is required, therefore bringing the price down.

Simplifying the filming process- The set ups in the filming process can be streamlined to make for a leaner shoot, in addition to this, you won't need to worry about extra cameras appearing in shots as the only camera on set is the one used for production. With multiple cameras they will require extra setup time to find the right lighting and angle.

Shots don't need to be shot in sequence- The most effective way to shoot is by doing shooting chronologically, and that can only be achieved in single camera production.

Exciting and stylised camera angles

More control from the director for every shot, as they get to decide what is best

The footage can be shot as and when needed so cast and crew are not hanging around

The lighting for each shot can be controlled as it is individual, therefore making for a more appropriate lighting scheme

The drawbacks of single camera productions:

Time consuming- You're limited to shooting only one angle at a time during single camera production , meaning multiple takes are required of the same shot in the same angle each time. It allows for greater control of lighting, however, it takes longer in production and in post production to assemble a sequence. In addition to this, the staging and framing must be done very carefully, to ensure continuity and careful matching during the editing process. If this isn't finely done, it may have to be repeated, dipping into further time that was allocated for other shots.

Challenging for actors- Single camera production may be challenging for actors as their actions may become less natural if they're required to engage with another actor on set as only one shot is filmed at a time, this impacts the flow of the piece, again, generally relating to being time consuming.

The length of filming and shooting could prove to be more expensive than multi camera

Errors with continuity are more frequent as opposed to multi camera

The filmed action can stop and start continuously, which may appear stunted

Shot framing
Point of view shot- This shot is typically used in sitcom 'Peep Show'. This shot is an unusual shot, and has been criticised from time to time. A point of view shot includes a person shooting a character with a camera strapped to their head to get in the right position. The point of view shot is typically a close up. The effect of a point of view shot is to show what the character is looking at.



Over the shoulder- An over the shoulder shot is taken from over the shoulder of a character. This type of shot is typically seen during a discussion in a movie, and will be followed by an establishing shot.



Establishing shot- This shot typically follows an over the shoulder shot, once a discussion ends and a new scene takes place. Although it is not as common in the modern era, it can still be seen. An establishing shot is generally an extreme long shot.



Shot reverse shot- A shot reverse shot is a shooting technique where one character is seen looking at the other character, which then reverses to the second character looking at the first character. This shot is typically seen during a heated discussion, which could include a negotiation.



180 degree rule- The 180 degree rule in a film relates to the relationship of two characters on set. The director positions the camera on an imaginary axis between two characters. The purpose of the 180 degree rule is to enable the audience to visually connect with unseen movement happening in and around the scene. This can be particularly important in scenes that include a battle.

Rule of thirds- The rule of thirds is a theory how an image or shot should be aesthetically pleasing once composed. The rule of thirds is more of a guideline than a rule, but helps to create the perfect outcome. This includes having 2 horizontal and 2 vertical lines, the important elements are positioned accordingly.



Shot types

Establishing shot-  This shot typically follows an over the shoulder shot, once a discussion ends and a new scene takes place. Although it is not as common in the modern era, it can still be seen. An establishing shot is generally an extreme long shot.



Master shot- A master shot is a film recording of an entire dramatised scene, from an angle that keeps everyone in sight. An example of a master shot, could be 5 people playing cards, and everyone is kept in sight to see how they're playing and what they're doing. Another example could be a family having dinner round their table and having a discussion throughout.



Tracking shot- A tracking shot is where the camera follows the action that is unfolding, whether it is forwards, backwards or even following alongside the action. In many cases, tracking shots can be seen as a camera mounted onto a dolly that is placed on rails. In the scene below, the camera is tracking the child from behind as he makes his way down a hallway to make a discovery. The photo on the left is of the camera mounted onto a dolly.




Cut in/aways- A cutaway shot is a shot that can be seen very often on comedy show Family Guy. A cutaway would show a person talking about that has previously happened or is happening, and whilst the person is talking about what is happening, the cutaway would be the action taking place.






Shot framing

Wide shot- A wide/long shot is shows an entire object or human body, sometimes relating to its surroundings.










Medium shot- A medium shot in cinematography is typically a shot of a character from the waist above. They can be used to allow the viewer to pick up on any character movements and gestures that they make.














Close up- A close up in cinematography is a shot that tightly frames an object or person. The purpose of a close up is to show a persons emotion and details on their face.

Extreme close up- An extreme close up shot is a shot on the face, between the forehead and nose in most instances. The purpose of the shot, in many dramatic scenes, is to get up close and personal with the character to see their ultimate emotion. The picture below is seen from 'The Good, The Bad and The Ugly'. It's taken from a scene where 3 characters are pointing guns at each other and ultimately, with the chance of death, this character is clearly nervous. This is clear through the use of an extreme close up.












Camera angles

Eye level- The purpose of an eye level camera angle is so that an actor can look into the camera without moving his/her eyes up or down, depending on whether they look into the lens. The eye level angle is very common, as it is emotionally neutral.



Birds/Worms eye- A birds eye angle is shot from high above, with the perspective through the eye of a bird. This angle shot would show something down below. The purpose of this shot could be to give the audience an introduction to a city where the action takes place, or where something is happening.



High angle- A high angle shot in cinematography is a technique where the camera looks down on the subject from high above and the point of focus gets 'swallowed up'. Given the right setting, for example, in a marvel film where a person is outnumbered, they may use a high angle shot to portray the character as vulnerable and powerless. The example picture i have used is from 'Jaws', and it gives the impression that the character is vulnerable and powerless as he is being attacked by the shark, and has little to no chance of survival.


Low angle- The low angle shot is opposed to that of the high angle shot. The purpose of the low angle shot is to give a sense that the character in focus is in control, they have power and will not be defeated. This shot is from the matrix, and the characters in focus look as if they're in control and mean business. A sense that they can't be defeated is present. 

Dutch tilt- A dutch tilt shot is deliberately slanted to one side and has a number of meanings behind it. The dutch tilt is used for dramatic effect and can be used to cause a sense of unease, disorientation and a cause of desperate action. The dutch tilt shot below is used below to show a sense of desperation from the character, you can infer this, not only from his facial expression, but from the cuts and scars that he has on his face.  













Camera movement
Dolly- A camera dolly is a wheeled cart, in some instances attached to a track, is used to create smooth, horizontal movements. The camera is mounted to a dolly which is pushed back and forth by the camera operator and assistant, to create the perfect movement.












Zooming- Zooming is a camera movement everyone is familiar with, it includes moving the focal length of the camera to make something appear closer or further away than it actually is.

Dolly zoom- The dolly zoom camera movement is an in-camera effect that deceives the audience in believing it undermines normal visual perception. The dolly zoom is achieved by zooming the lens to adjust the view while the camera dollies toward or away from the subject. This effect makes expands and stretches the background, however the subject will remain the same size throughout.




















Wednesday, 13 February 2019

Sunderland vs Blackpool match report

A Jack Baldwin inspired Sunderland side succumbed to another home point against a determined Blackpool side.

League one promotion hopefuls Sunderland entertained playoff chasers Blackpool on a gusty evening under the lights, in the North East. It was a game many of the locals would've tipped to be a 'must win' if Sunderland were to keep up with the top. From the start, it was evident the home team were nervous and felt a bit under pressure. Blackpool were forced into an early change before the game really got underway, just 7 minutes were on the clock when Liam Feeney replaced the injured Marc Bola. In the opening 20, however, the hosts did in fact dominate the play, with the ball firmly in the Blackpool half throughout that duration. Their possession didn't tell though, as plenty of chances were going astray, leaving plenty in the ground frustrated. The visitors never really looked under pressure, you could say, and were dealing with whatever Sunderland had to offer, a few Grant Leadbitter corners went unrewarded, but apart from that, Sunderland didn't really offer much. Their new £4 million man, Will Grigg was making his home league debut following his deadline day arrival from Wigan and he didn't really get himself into the game in the first half an hour. The game did spring into life when the clock hit half an hour, after a long midfield battle, Blackpool's centre defender Curtis Tilt saw his header cleared off the line. The alarm bells were ringing for the hosts, but only shortly after they saw themselves a goal down. A rocket from French striker Armand Gnanduillet flew past Scotland international Jon McLaughlin in the Sunderland goal. It could've yet been a different story though, as Grigg raced through on goal just seconds before but Tangerines stopper Mark Howard was equal to it, a really disappointing outcome, to say the least. Was it going to be one of those days for the Black Cats, who find themselves in a sticky patch, having only won 1 of their last 6 games. Incidentally, the 5 games they didn't win in that time, were all 1-1 draws. So you could bank on what the outcome would be for this one. Yet, Sunderland did still push before half time, Aiden McGeady saw his free kick crash off the outside of the Blackpool post, however, nothing would come of Sunderland's efforts in the first half, and were lucky to go into the break a goal down in truth, as Blackpool's other central defender, Ben Heneghan, missed an effort from 6 yards, a chance that really could've put the game to bed given Sunderlands attacking woes. 

Second Half

It was as you were for both sides entering the second half, no tactical substitutions were made, much to the anger of many of the home fans, who were hoping for an attacking change, given their struggles. Sunderland did begin to grow in the second and began to control, having the lion share of possession and really beginning to look threatening. Duncan Watmore was the main instigator of Sunderlands opportunities, showing a willingness to drive at the Blackpool back line with his blistering pace, the final product wasn't there, though, and many were beginning to believe their luck really was out. This forced Sunderland boss Jack Ross into a pair of changes, with Charlie Wyke and Lewis Morgan replacing Lynden Gooch and Aiden McGeady, the intent was there, to lay into the Blackpool defence and force errors on them. Just 10 minutes after entering the play, Wyke saw a scuffed effort saved by Howard in the Blackpool goal after clever play from Watmore. Chances were coming thick and fast, and only minutes later Will Grigg latched onto a clever through ball from Jack Baldwin, he rounded the keeper with ease however his finish let him down, finding the side netting in an open goal. The home fans surely by now had lost all hope of getting anything from this game after all those missed opportunities. However in the 75th minute, hope, as well as parity, was restored. Grant Leadbitter sent in an inch perfect ball into the box from a corner, which was gratefully put away by central defender Jack Baldwin.

Statistic
That's 38 straight league games that Sunderland have scored in, the best return in Englands top 4 divisions! 

However, the question remained the same, could Sunderland score that all important winning goal to keep up with the front 2? Well they did continue to press and were throwing everything at it, corner after corner, they were peppering the Blackpool defence, however they weren't fazed by it and continued to thwart the Sunderland attack. It ended 1-1 at the Stadium Of Light, another frustrating result for Sunderland, who find themselves 4th in the league, 4 points off Barnsley in 2nd place, with a game in hand. 

Upcoming match-ups 
Sunderland take on Accrington Stanley this Friday, in another must win game. If they do fail to win, then serious doubts about promotion will kick in, with Barnsley being the in form team, they could really start to open up a gap. Blackpool travel to Charlton this weekend, looking to build on a 6 match unbeaten run. A win at The Valley could really see them put pressure on the top six, and Charlton themselves who currently occupy the 5th position, sitting on 55 points 

Man Of The Match- George Honeyman
Responsible for the rare pieces of creativity in Sunderlands game. Needs to be in the side more if they are to be more consistent. 

Flop Of The Match- Aiden McGeady
Never really played with great desperation all night. Didn't look sharp enough,questions looming, should Morgan start ahead of him?

Moment Of The Match- Grigg through on goal
One of the games best chances saw Will Grigg race through on goal at 0-0. If he scored, it may have been a different story, Sunderland may have got the win. However, it was the catalyst to an impressive Blackpool counter attack, which was finished off merely 30 seconds after the miss.

Match stats
Possession: 58%-42%
Shots: 18-11
Shots on target: 7-5
Corners: 8-3
Fouls: 10-11

Referee- Carl Boyeson

Attendance- 27,580








































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