Video Game Storyboard
This is my final video game storyboard covering my film. In my storyboard it shows a series of quests that the player can partake in, for example in the second cell of the first example, the player can take 1 of 2 options, to take up the investigators offer and take down the robbers or to reject the offer and do it in a later date. The video game would also include dialogue, which would help those who may have hearing difficulties, or those who couldn't understand what was being said on screen. The final challenge gives the player the option to choose their difficulty, which is similar to most games, when the player gets to choose how hard or how easy they want the game to be. My video game will include more close ups and medium close ups as opposed to the film, due to the amount of cut scenes including conversation. For the ending scene, the conflict, it would include tracking shots, due to the main characters, the investigators, searching for the robbers and tracking them down.
The storyboards above are the film storyboards. The first storyboard is the introduction to the film, the characters and the setting of the scene. The first 3 cells on the storyboard introduces all 5 characters, these being the investigators and the robbers and also the setting of where the most important scene plays out. In the final 3 cells, it shows the planning out and the strategy of the investigators and how they're going to take down their enemy. Throughout my storyboards, it shows what camera angles will be used throughout my short movie. In the 2nd storyboard, this is the planning process of the film where those investigating attempt to find a way to edge out the robbers and find out more about them. In these cells the majority is negotiation between the investigators, who ultimately are aiming to agree on a way to find about their rival. In this part of the storyboard, there are minimal shot types, and don't tend to differentiate, due to the fact that the investigators will be in discussion, therefore shot types won't need to vary, as opposed to when action happens a variation of shots would be required. In the 3rd storyboard, it comes to the end of the short film and the conclusion where both parties meet, the conflict. In this storyboard, there is a variety of shots, varying from extreme close ups, to extreme long shots. The reasoning for this is because these scenes include a lot of action, and the action can be caught from afar as well as up close.
Film Storyboard
Music Video
For my music video storyboards I followed the basis of my film but adapted it to be a more fast flowing video, depending on genre. My film and music video are alike as they both carry out the same shots and have the same beginning and ending, however the music video would be carried out in a faster pace, this being investigators being more forceful. The editing wouldn't necessarily be continuity in a music video, as some shots tend to vary in placement.