A master scene script must follow various conventions for the script to be even considered by the commissioning editor. The first of which is the font size which is used, this should be size 12. This is because it'll fit 1 minute worth of script perfectly onto the page, which is a requirement. Also the slug lines and dialogue must be capitalized. The master scene script is used and designed for the producers and investors, so they could easily the script without confusion. The slug line is composed of three parts, these being interior or exterior, the location of where the scene is and the time of the scene. You can tell the time of day when the slug line reveals either 'Day' or 'Night. Other occurrences may say 'Dusk' or 'Dawn' instead. The scene heading begins with EXT or INT which is abbreviation for exterior and interior. For example, interior could be set within a certain room anywhere, for example a bedroom, and exterior could be a set of land that is outside. With a master scene script, they must follow a narrative description, this is a description of what is happening on screen, which follows directly after the scene heading. For the sound effects, if they're key to the story, yet are not seen on screen, they must be displayed in all caps, as well as the character name when the character is introduced. The character name must go in its own line in all caps, and if the character is off screen and are speaking, you designate it with O.S or V.O.

Again with this screenshot, it shows the setting in the film was outdoors, hence the ext, meaning outside.
And with this screenshot, you know the action is taking place indoors, hence the 'INT'.
With those two slug lines, you can tell the time of day by the ending of 'NIGHT'.
With a master scene script, the dialogue you see on one page should total one minute in time, so that commissioners and producers get a general idea of how long this production will be. So, for example, the script of the comedy film 'Man Up' is 108 pages long, meaning this film will generally last 108 minutes.
With the above screenshots, the font and font size will have been adjusted so that the dialogue fit onto a page so that it converts to 1minute of script, this is just one requirement that the commissioner looks for in a pitch.
This method of script is effective as it gives commissioners and producers a chance to know how long their product will last before entering production.
Shooting script
Shooting scripts are used during production of the film, this script shows off plenty of more detail, including scene numbers and even camera angles that will be used in the shot. It may also include the audio that may be used during this period of the script. The reason these scripts aren't submitted to commissioners and producers is because these scripts are difficult to read and are complicated when compared to the master scene script. This script is used when heading into production. The reason this script is used on set and in production as opposed to any other script is because it helps out the camera crew, as it helps them with the camera composition and the movement needed, whereas other scripts wouldn't tell them what they needed to use. This method of script is effective as it helps with the crew on set, as they will know what camera angles to use and when, as opposed to any of the other scripts.
Radio script- 'To Hull and back'
Radio opposes from tv and film as the story can not be told visually, instead only through audio. On the side of a radio script, it will have its own take on slug lines, telling the people behind the microphone what they should do at every given moment. For example, it may say the following: (LOW), which indicates the person should talk in a rather silent tone, as if to say the person should whisper. Another one could be (OFF), which means the actor should speak away from the microphone, the radio equivalent of "off-screen".

Video Gaming script
A gaming script will always follow a flow chart of events to determine what happens. With a gaming script, a players action in a game will always determine their outcome by the expression they give or what action they do next. For example, in a first person shooter, a script will determine a player falling to his death and the game coming to an end for a short period of time, as it is in the flow chart, its built into the game. If a person was to kill another, they would carry on doing what they were doing and the game would continue, as again this is built into the game through the flow chart. That was part 1 of a video game script. The 2nd part is the script itself. The script will be carefully created by writers and be perfected for the world they have created. For example, if a persons character had a different persona to another, the script would differ from person to person and from world to world. A good example of this could be the franchise Grand Theft Auto, as different characters have different personas and act differently, so the writers will create a script based around their lifestyle.

